The Clans

Brujah – (Camarilla) Ideological revolutionaries and rebels, the Rabble serve their causes with passion. Celerity, Potence, Presence

Children of Haqim – (Camarilla) A portion of the Assamites that have recently sided with the Camarilla; they obey the Laws as passed down from Haqim and try to reconcile them with the Traditions. Celerity, Obfuscate, Quietus

Gangrel – (Camarilla) Outlanders who wander the wilderness and survive as vampiric predators among animals. Animalism, Fortitude, Protean

Malkavians – (Camarilla) The deranged Lunatics claim a fractured insight into the workings of reality. Auspex, Dementation, Obfuscate

Nosferatu – (Camarilla) The hideous curse of blood warps the physical visage of each of the Sewer Rats, but others respect and fear their mastery of hidden byways and secret-gathering. Animalism, Obfuscate, Potence

Toreador – (Camarilla) Protectors of culture and promoters of art make up the Degenerates, but they also include sycophants and pleasure-seekers in their ranks. Auspex, Celerity, Presence

Tremere – (Camarilla) Ruthless and insular, the Warlocks and their potent blood magic are untrusted, but grudgingly respected. Auspex, Dominate, Thaumaturgy

Ventrue – (Camarilla) Rulers of board room and battlefield, the Blue Bloods lead other Kindred as their right and responsibility. Dominate, Fortitude, Presence

Followers of Set – (Independent) The Disciples of a dark Egyptian god; they seek to ensnare others into serving Set as well by corrupting them. Obfuscate, Presence, Serpentis

Giovanni – (Independent) Necromancers who keep a veneer of business-like respectability over their family’s dark practices. Dominate, Necromancy, Potence

Ravnos – (Independent) The wandering deceivers nearly destroyed themselves in a fit of mass frenzy during The Week of Nightmares at the turn of the millenium; the childer of the few survivors must now determine for themselves what it is to be Ravnos. Animalism, Chimerstry, Fortitude

The Clans

The Scorched Tower Lthalka