The Scorched Tower
The Masquerade – Thou shalt not reveal thy true nature to those not of the Blood. Doing so shalt renounce they claims of Blood.
Breaches to the Masquerade can range from leaving blood drained corpses to flashing your fangs at a passing pedestrian. This tradition can cover any activity or evidence that could hint at the presence of vampires or the supernatural. The Camarilla considers this the most important tradition by far as it preserves the very existence of Kindred.
Domain – Thy domain is thy concern. All others owe thee respect while in it. None may challenge thy word in thy domain.
Other than the Masquerade, the second tradition, the tradition of Domain accounts for the most common and most varied assortment of Camarilla crimes. The reason for this is simple: The city is the Prince’s Domain. Therefore, anything that interferes with the Prince’s control of the city can be depicted as a breach of the second tradition. This is then carried down to those the Prince gives Domain; invasion of a Haven, stealing or altering important notes from the Seneschal, or impersonating an appointed Officer are all violations of Domain.
Progeny – Thou shalt sire another one with permission of thine elder. If thou createst another without thine elder’s leave, both thou and thy progeny shall be slain.
A member of the city must ask permission from their Prince before siring a childe or risk the death of them both; a straightforward and necessary Tradition for maintaining only enough Kindred that the Kine of the city can support and if the Sire has also been doing services for the Prince recently… that helps too.
Accounting – Those thou create are thine own childer. Until thy progeny shall be released, thou shalt command them in all things. Their sins are thine to endure.
The tradition of Accounting is mostly used to punish Kindred who are unwise in their choice of childer. Usually the Prince employs this tradition to include the sire of an offending childe in any punishments they may devise. It also means the Sire may destroy the childer so long as they have not yet been Acknowledged in the Camarilla.
Hospitality – Honor one another’s domain. When thou comest to a foreign city thou shalt present thyself to the one who ruleth there. Without the word of acceptance, thou art nothing.
In order to properly govern his Domain, the Prince needs to be aware of the Kindred within. For this reason, most Princes take the tradition of Hospitality very seriously. Any Kindred new to the city who does not present himself to the Prince as quickly as possible, preferably on the night that they arrive, is in violation of this tradition.
Destruction – Thou art forbidden to destroy another of thy kind. The right of destruction belongeth only to thine elder. Only the eldest among thee shall call the blood hunt.
This tradition applies to the Kindred of the Camarilla whom the Prince has acknowledged. The Prince usually will not punish the slaying of mortals, ghouls, Sabbat, and other creatures, unless the murderer broke one of the other traditions though the slaying of a ghoul is usually accompanied by offering the Regnant a boon to cover the destruction of property. The sixth tradition also covers Diablerie, which regularly carries the harshest of punishments.